![]() ![]() * Fast movement + swimming units for effective scouting (hunters are natively fast, all archers and supports get movement bonus with research) The only unique mechanic that seems strong to me, is their ability to reset cooldowns.Īrchdruids get various early game benefits. It doubles lesser summoning spells, but with one attack per battle per shaman/AD hero.Īrch Druid and Sorceror lend themselves to direct comparisons, more so than the other classes, which don't line up as 1 to 1.Īmongst the production classes there's huge variation in gameplay.Īrch-Druid and Sorceror are played essentially the same way, except Arch Druid has weaker versions of Sorceror abilities. ![]() Massive synergies to summoned and acquired animals, from empire upgrades, global spells, unit enchantments, and abilities.īefriend Animal is another control, good enough to get fodder, and eventually T2 cavalry-like units, and most importantly to grow baby animals into their T3-T4 giant version. They replace stunning with entangle (contact).Ģ.Archdruids can summon fliers and Archdruit's ultimate spell gives levitation to all your units.ģ. Archdruids can cast Lightning Storm spell. ![]()
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